2022年2月24日 星期四

2022年2月19日 星期六

動態電子書對提升第二語英語閱讀理解的效益/ How can animated e-books be designed and presented to promote second or foreign language reading comprehension?

See my research article in English Teaching & Learning, a high-quality international journal published by Springer.      

 

Free 2 read link:  https://rdcu.be/cGDEb

Watch the one-minute video summary of my research results and implications on

 YouTube: https://www.youtube.com/watch?v=A5CXdWLIpyU

Don't forget to subscribe to my channel if you want to learn more about my future research!!!

I will create an accessible, viewer-friendly video summary for each research article I publish in the

 future. Stay tuned for any updates!  





15大好用的線上教學小幫手與教學應用分享

 https://yirungteaching.wordpress.com/2021/06/02/%e7%b7%9a%e4%b8%8a%e5%b7%a5%e5%85%b7-%e6%8e%a8%e8%96%a615%e5%a4%a7%e5%a5%bd%e7%94%a8%e7%9a%84%e7%b7%9a%e4%b8%8a%e6%95%99%e5%ad%b8%e5%b0%8f%e5%b9%ab%e6%89%8b%e8%88%87%e6%95%99%e5%ad%b8%e6%87%89/


請見Clara 老師的教學部落格/ See the above teaching blog for more information. 


2022年1月22日 星期六

Free e-books on Task-based language teaching,免費的任務型教學法/學術知識 新書下載

 兩本免費的任務型教學法新書下載!   ~~~超佛心!  

1. 喜歡用任務進行教學的老師不要錯過下載 (2021)

免費電子書的機會喔 🥰😍🤩
書上個月才剛出版,
作者是國際任務型教學法學會的現任會長
Martin East 教授,
在任務型教學法研究領域是很知名的學者,
這本書原價台幣近一千五百元,現在不用錢!
內容豐富精彩喔!下載 Link: https://bit.ly/3lF2K7m
Martin East, current President of the IATBLT, is excited to be able to announce the release of the GOLD OPEN ACCESS version of his latest book … FREE and accessible to anyone, anywhere due to generous funding from Future Learning Solutions (New Zealand). Do share with anyone in your networks who may be interested. https://bit.ly/3lF2K7m (source: IATBLT FB Page)




2. Pedagogical Realities of Implementing Task-Based Language Teaching  (2022)

  這本買的話也是很貴~

   Free download: https://www.jbe-platform.com/content/books/9789027258168





2022年1月21日 星期五

6 Ways to Evaluate Games for the Classroom


Source: http://blog.tesol.org/6-ways-to-evaluate-games-for-the-classroom/

 6 Ways to Evaluate Games for the Classroom

Hello and welcome to this end of the year edition of the TESOL Games and Learning Blog. For this month’s edition, let’s examine what should guide our implementation of games into classroom practice. If game-based learning is to make the shift from a focus on the games themselves to a focus on pedagogy (Spano et al., 2021), there needs to be more careful consideration of how we implement games in our classroom practice.

The brilliant Carol Chapelle, in Computer Applications in Second Language Acquisition, established six criteria by which we can evaluate computer-assisted language learning tools, and these criteria are a great way to consider how to best fit games into our classroom practice. Let’s take a look at what Chapelle recommends.

1. Language Learning Potential

What to ask: Does the technology allow for my students to acquire language or use the language in practice?

Often, games for the classroom can be selected because of their engagement or the ways they motivate students, but the focus should be on student learning. If the game does not have explicit ways in which the students can acquire or learn language, then it is up to us to create learning opportunities around the game. For example, see the March 2021 blog post, “Language Learning With Among Us.”

2. Learner Fit

What to ask: Does the technology match my students’ (and my) needs and abilities? Will it be easy for them (and me) to use and understand?

Arguably this criterion can apply to us more than our students. If you are not an avid video gamer, consider how well you will need to know the game to use it effectively in class. If you are not familiar with a game, it can be helpful to watch “Let’s Play” videos on YouTube that show and explain games, or to look for games firmly established in educational practice, such as Minecraft.

3. Meaning Focus

What to ask: How can I use this technology to enable learning? What do I want to teach with this technology?

When using technology, the teacher must decide how to use the technology to teach specific language material. With games, educators can often struggle to define what it is they hope to teach by using it in the classroom. This always highlights a lack of connection between the game and the learning objectives or course goals. If you find yourself struggling to connect a game to your course objectives, it may help to explore the process of backward design—in short, do not pick the game to play in class until the lesson objectives have been clearly defined.

4. Authenticity

What to ask: Does the technology let my students use their language in creative ways? Do they get to see and use language in a specific context?

What is great about games is the ways they can present players with open-ended problems that have no clear solution. It is up to the creativity and ingenuity of the player to invent a solution. Be sure the qualities of the game match the expectations of student language output. If a game stresses creativity and discovery, consider matching it with an active classroom activity versus a worksheet, for example.

5. Positive Impact

What to ask: Does this game motivate and encourage students to collaborate and work together or create conflict? How do we balance these different goals to create a positive learning experience?

People play games for varied reasons, some to compete and some to socialize. When bringing a game into class, consider what each student may want out of the game and create groups appropriately by putting the competitors together and those who enjoy collaboration in a group. A great starting point can be checking out Bartle’s Taxonomy of Player Types.

6. Practicality

What to ask: Can I use this in my classroom?

After positive impact, this is the most important criterion for technology in the classroom. Think about ways you may need to change approaches depending on your students and classroom and what technology you and they have. After all, a great game is all about mechanics, and not flashy graphics. If you do not have computers, is there a mobile version of the game? How about a board game that has the same mechanics, or can the game be played with pen and paper?

2018年12月25日 星期二

【Over 50 Reusable Activity Sheets to Teach Any Day’s New York Times】

有在用New York Times 教英文的老師們可能會知道紐時免費提供的writing prompts. 
但除了寫作活動, 紐約時報還提供超過五十種的活動學習單,

這些活動大致分成四種類別: General Graphic Organizers, Games and Fun,
Discussion Starters, Word Play.

有的可以直接在檔案裡打字. 有的活動還有給老師們的教學指引. 
這些學習單大多是萬用學習單, 套在任何一篇紐時的新聞甚至其他英文報紙的新聞都通, 很實用!


2018年11月22日 星期四

Turkey trot

Turkey trot 是美國感恩節當天早晨舉辦的慢跑活動, 美國人當天會和家人聚會, 吃著豐盛的火雞大餐, 為了再吃大餐前消耗熱量, 才有早晨的慢跑活動! Happy Thanksgiving!

Turkey trot is a fun run or footrace, usually of the long-distance variety, that is held on or around Thanksgiving Day in the United States. Traditionally, turkey trots are held because Americans anticipate indulgent Thanksgiving feasts and run in turkey trots to burn off calories before the big meal.[citation needed] Turkey trots are also held in the United Kingdom, usually shortly before or after Christmas Day
[source: https://en.wikipedia.org/wiki/Turkey_trot ]

Photo credit:
https://www.active.com/running/articles/7-fun-facts-about-turkey-trots

https://runsignup.com/Race/CA/Fresno/SierraChallengeExpressTurkeyTrot

2018年11月12日 星期一

【Makebeliefscomix’s new feature: e-greeting cards】


這網站推過很多次, 有好幾款e-books 可以下載,
教學生創意寫作
(國小到大學都有適合的電子書, 除了可以印紙本,
更棒的是學生可以直接在電子書中打字).
另一個功能就是製作漫畫, 功能更新後,
從原先的三格漫畫變成了九格。
最近這幾個月又多了新功能,
就是學生或老師在做完漫畫後,
可以傳e-greeting cards, 目前總共有43 種可以選擇。
有的greetings card 就是一般的問候,
有的是針對節慶, 感恩節、聖誕節、復活節、新年….
之前分享過個功能, 但臉書有時候觸及率頗低,
所以再分享一次! 

https://www.makebeliefscomix.com/Comix/


【Wordsift.org: A great online website for learning vocabulary, reading,etc.】


l   網站特色: 免費, 幾個主要功能: word sorting (word cloud), a visual thesaurus, links to Google images and videos, and example sentences
l   還蠻推word sorting 這功能的, 可以依據使用者所選的文本產生文字雲, 幫助學生學單字外, 文字雲也可以被用來設計pre-reading activity,像是predict the main idea of a reading passage (依據雲中的文字大小和關聯,學生便可以猜測文章大意)。文字雲還可依字母順序排列或是按常見字到不常見字依序排列。
l   Visual thesaurus 則顯示文本中某個單字和其他幾個相關單字的關聯性,像bilingual 會跟bilingualist, multilingual, polyglot, linguist 連結在一起。

l   Links to Google images and videos則是將在文字雲中所選的關鍵字連結到google 的圖像或影片。根據dual coding theory相關的實證研究結果,這種設計對單字學習頗有幫助,也考量了不同學習型態(learning styles)的學習者的學習偏好。

2018年8月22日 星期三

【英語教學tools 推薦】

英語教學學習好站:

Digital storytelling: 
Storyboard 
http://www.storyboardthat.com/


Make Beliefs Comix 
http://www.makebeliefscomix.com/


Pixton 
https://www.pixton.com/collection/Pixton


做infograph    -----piktochart 

http://piktochart.com/

Flocabulary 
https://www.flocabulary.com/

Visuwords 
http://visuwords.com/

和 Visuwords 功能很像  

Visual Thesaurus!

http://www.visualthesaurus.com/trialover/


E-books for creative writing 
http://www.makebeliefscomix.com/eBooks/

Duolingo

Memrise
https://www.memrise.com/

http://motionpoems.org/

Pottermore
https://www.pottermore.com/

Learn English Teens
Gender Equality:Emma Waston

http://learnenglishteens.britishcouncil.org/

http://learnenglishteens.britishcouncil.org/study-break/video-zone/emma-watson-introduces-new-heforsheorg

Class Dojo

PingPong    你來我往, 互動學習網

迪賽腦   電腦選題, 我來答題

Sock Puppets   最佳配音

Mindmapper

iMovie

Explain Everything
活化教材的編輯利器    翻轉教室的工具  !!!!

24 Entertaining Short Stories For Middle School

http://www.teachthought.com/uncategorized/24-entertaining-short-stories-for-middle-school/?utm_campaign=trueAnthem&utm_content=56e4b14204d3010810d52b1b&utm_medium=social&utm_source=facebook


hip-hop song for teaching Goegraphy
http://www.businessweekly.com.tw/KBlogArticle.aspx?id=10194


小說用Youtube read aloud

https://www.youtube.com/channel/UCGni00tvHJWi7y_uFKIw6zw/playlists


Coggle


MakeBeliefComix
http://www.makebeliefscomix.com/ESOL/ESOL-Videos-Lesson-Plans/

http://www.makebeliefscomix.com/ESOL/ESOL-Classroom-Activities/

http://www.makebeliefscomix.com/ESOL/

http://www.makebeliefscomix.com/eBooks/

http://www.makebeliefscomix.com/ESOL/ESOL-Printables/

http://www.makebeliefscomix.com/ESOL/ESOL-Classroom-Activities/

單頁 writing prompt
http://www.makebeliefscomix.com/ESOL/ESOL-Writing-Prompts/



2018年7月9日 星期一

【好書推薦: 文學與繪本融入英語教學, 批判思考與英語教學, 英語辯論教學, 活用英文 】

近幾年出版的英語教學相關書籍推薦, 都是師大教授和高中老師所著,
若有遺漏, 歡迎大家留言補充😅:


✿ 英語教學的文學觀點(莊坤良著) (http://www.books.com.tw/products/0010745735)
✿ 活學活用‧玩英文 (莊坤良著) (http://www.books.com.tw/products/0010757078)
✿ 培養思考力: 以高中階段英語文教育為例 (陳秋蘭、程玉秀主編)
( https://www.crane.com.tw/Book/Detail?bokid=0031316 )
✿ 沒在怕!第一次帶英語辯論就上手:政策性辯論指導老師教戰手冊 (常紹如著)
( https://www.crane.com.tw/Book/Detail?bokid=0041544&vtmc= )
✿ 繪本英閱會:讓英文繪本翻轉孩子的閱讀思維(戴逸群著)
(http://www.books.com.tw/products/0010756896)

2018年7月5日 星期四

【Makebeliefscomix: foster creative thinking through creative writing tasks! 】

之前分享過這網站, 有免費電子書可以下載(教創意寫作可以用, 有的適合國小學生, 有的適合國中生, 也有的高中大學生可以用). 創辦人是美國籍的 Bill Zimmerman 老先生人很好, 把漫畫製作的功能擴增, 以前只能創作3 格漫畫, 現在可以免費製作9 格漫畫, 而且介面也變得很好用! 有華語老師看了我在中文教學臉書社團的分享, 結合課程, 在課堂上給學生做了這個任務型活動教學XD, 教英文的我們也可以試試看, 製作教學素材或是給寫作任務要求學生完成都很ok 呢😍😍😍! 完成後填email, 就可以收到漫畫電子檔喔😎😎😎!
Note: 如果有老師用過後覺得網站有需要改進的地方, 可以跟Bill先生反應, 我跟他通了好幾封email, 他很樂意請programmer 把網站改的更user-friendly 呢!

✿漫畫製作網站頁面: https://www.makebeliefscomix.com/Comix/