The Ballon Game: https://tekhnologic.wordpress.com/2017/04/16/the-balloon-game/
'Spaceman' Game: https://tekhnologic.wordpress.com/2017/03/01/spaceman-an-alternative-to-hangman/
Free PPT games for teachers to download !
A way to enhance your classroom teaching !
顯示具有 遊戲學英文 Game-based Language Learning 標籤的文章。 顯示所有文章
顯示具有 遊戲學英文 Game-based Language Learning 標籤的文章。 顯示所有文章
2017年4月16日 星期日
2017年1月8日 星期日
【10 Power Point Games Templates: Download for free :) ! 】
https://tekhnologic.wordpress.com/2016/12/27/10-powerpoint-games/
10 Power Point Games Templates:
The above website introduces 10 power point games with their corresponding templates that can be downloaded from the website for free ! Very useful for teachers who would like to integrate games in their own language classrooms.
10 Power Point Games Templates:
The above website introduces 10 power point games with their corresponding templates that can be downloaded from the website for free ! Very useful for teachers who would like to integrate games in their own language classrooms.
2016年9月9日 星期五
【Integrating Pokémon into Classroom Game : Teaching Grammar 】
Source: http://rmacias.com/pokemon-classroom-game-for-teaching-english-simple-present-to-kids-esl-speaking-game-idea/
This article introduced how to integrate Pokemon Go to the classroom to teach ESL children
English simple present tense.
A must read for those interested in Game-based language learning (GBLL)and creative grammar instruction.
This article introduced how to integrate Pokemon Go to the classroom to teach ESL children
English simple present tense.
A must read for those interested in Game-based language learning (GBLL)and creative grammar instruction.
2016年8月18日 星期四
【10 Board Games for EFL Teachers】
Source: http://www.teachenglishspain.com/10-board-games-for-elt-teachers/
How often do you play board games with your English learners?
With a little bit of imagination, you can use your board to practise grammar, lexis and pronunciation in lots of fun and engaging ways that will make your learners love your classes.
If you’re lucky, the board may be a new-fangled, hi-tech snazzy interactive smartboard. If you have never used one of these, they are basically like a giant tablet. You can do anything with them, but they do have a habit of breaking down when you’re in the middle of an activity.
The majority of private language academies – and even universities and training centres – still use boards which aren’t very smart at all – but are much more reliable.
There are two main types:
1. Old-school blackboards with chalk and dusters
2. White plastic boards with coloured markers.
Now, whichever type of board you use, I hope you use it for more than delivering boring grammar presentations and noting down new vocabulary.
I hope you use it for language learning games.
In my experience, even to most po-faced, straight-laced adult learners (the ones you often find sitting at the front in business English classes) understand the appeal of board games in language learning.
1. Hot Seat / Back-to-the Board
One student sits with their back to the board. The teacher writes a word on the board and the other students have to define the word to the student in the chair. Here’s a video explaining the game.
That’s the boring version.
Make it more competitive by putting the students in teams. A student from each team is chosen to sit with their back to the board and then the members of each team try to define the word to the seated student from their team.
Total mayhem will ensue and you’ll feel like a WWF referee. Great fun though!
2. Hangman
I’m sure you know how to play this classic game. Make it more engaging and challenging by getting the students to choose the words. In fact, why stop with words? Use phrases and idioms. You could even substitute letters for phonemic symbols!
3. Countdown
This is a TV show in the UK. Ask one student to pick 9 letters which you (or better still, one of your learners) write on the board. Make sure there are at least 3 vowels and 4 consonants. The students have to create the longest word possible from the combination of letters.
A variant of Countdown which I often play with students is to write a long word, such as ‘elicitation’, on the board and set a time limit of 3 minutes. The students (individually, in pairs, small groups) have to write down as many words as they can they can be found by using the letters found in the chosen word. Award extra points for longest word, funniest word etc. This is great for raising awareness of spelling combinations, prefixes and suffixes.
4. Bingo
Write 10-20 words or phrases on the board. Best to use lexical items that your students have recently studied. Your students choose 5 of the words and write them on a piece of paper. You – or one of your students – randomly read out the words and the first student to cross out all of the words on their paper is the winner.
This game is fine but can also be adapted to make it more fun and/or challenging.
Instead of reading the words, why not read out a definition. Write the word ‘rich’ on the board but say ‘This is a word that describes somebody with a lot of money’ to your learners.
You could also read out a synonym. For example, write the word ‘rich’ on the board but read out the word ‘wealthy’.
Tell a story and use the words. Students will have to follow the narrative and listen out for the words. To make it really challenging, you could tell a story and ‘beep out’ the words. For example, “Even though my grandfather was extremely poor, he married a woman who was (beep)… When they met,…’
5. Board Races
You can do board races in lots of ways. Draw a line in the middle of the board (or even divide it into 4 sections) and assign a section to each team. Students have to write their answers in the part of the board.
One very simple way to do a board race activity is put the students in two lines in front of the board. A student from each team stands in front of the board with a marker in their hand. You say a word and the first student to write the word correctly on the board wins a point for their team. A simple and fun way of practising spelling.
This game is also easy to adapt. Read out definitions rather than words. Read out a sentence with a missing word and asks the students to fill in the gap. You could even ask students to draw the word. If you want to practise telling the time, draw clock faces on the board, read out a time, and the students have to draw the hands on the clock face.
As well as spelling and vocabulary, you can do grammar board races. Modals, tenses, conditionals….
6. Pictionary
Give a student from each time a word. They have to draw the word on the board and the other members of the team have to guess. Higher-level students could draw idioms. ‘A bird in the hand is worth two in the bush’ could prove very amusing!
7. Blockbusters
Another TV show from my childhood. Draw a grid on the board (20 squares with 4 columns and 5 rows). Write a letter in each box. Team A starts from the left-hand side and Team B from the right. Each team has to cross the board by choosing a letter and answering a question about a word beginning with that letter.
Teacher: “Of course. P is a word we use to describe a large, tropical fruit”
Student: ” A pineapple”.
If one team is unable to answer, the other team can answer and win the square. This is basically a ‘3-in-a-row’ game and I’m sure you can find ways to adapt the basic premise. Here is a more detailed explanation of how to play with ESL learners.
8. Word and Sentence Jumbles
Write a word on the board but put the letters in the wrong order. Students have to rearrange the letter and write the correct spelling of the word.
Do the same with a sentence to practise grammar or syntax. You could also write idioms or phrases and scramble the words. As always, once you have modelled the game with your learners, you should aim to encourage learner autonomy by asking them to create the word and sentence jumbles for their opponents.
9. Grammar Auctions
Grammar auctions are really simple to create. Write a sentence on the board and ask your students if they think it is grammatically correct or incorrect. If they choose correctly, they win a point. Here is a template you could use.
This simple idea can be adapted in several ways:
- Hand out toy money and ask students to place a bet on whether they think the sentence is correct or not. If they are right, they double their money; if they are wrong, they lose their bet.
- Get each group to write a correct / incorrect sentence for the other group.
- Instead of grammar, write sentences with idioms, phrases or definitions on the board.
10. Board Dictations
If you have a large board, enough markers, and a reasonably small class, you can get most of the students writing on the board at the same time.
Read out a sentence and ask the students to write what they hear on the board. Correct sentences earn a point.
With higher-level learners, read out short passages. Even better, get students to dictate to each other.
If you haven’t come across dictogloss activities, you should try them. Read out a short text at normal speed and students write the keywords on the board. Read the passage again and let them add words. Read it out a third time and they may be able to write out the full passage, by using their knowledge of grammar, vocabulary and syntax to complete the sentences.
Finally, you could always do a ‘running dictation‘. Write words, phrases or sentences on pieces of paper (post-its) and stick them around your area of study. Each group nominates a ‘scribe’ who will write down what they hear. The other students in the group run around, read the words on each piece of paper and try to memorise them. Then, they have to run back to their scribe who is waiting by the board and dictate what they read. The scribe writes what they hear on the board. This is a great example of an integrated skills task because it practises speaking, reading, listening and writing.
These are a few of my favourite board games in the English language classroom. You might like to try some of them for yourself. Working out how to instruct and implement board games with your learners will take some trial and error. In my experience, the learners themselves will often give you some useful feedback and ideas about the best way to play these board games in class: they may even like to design their own (learner autonomy!!).
What about you? What board games do you like to play with your learners?
I’m a great fan of using board games in the ELT classroom. If you’d like to know more about this topic, why not listen to this webinar by my friend Jason Anderson, author of Speaking Games.
As well as being great fun, I believe speaking games offer some of the best opportunities for ‘authentic’ language use in both adult and teenage classrooms, promoting real communication in interaction between learners, interaction with the teacher and interaction with materials.
【將寶可夢融入英語教學: Practice English with Pokémon GO!】
Source: http://blog.esllibrary.com/2016/07/18/learn-english-with-pokemon-go/
9 Fun Ways to Practice English with Pokémon GO!
By Shelly Terrell on July 18, 2016TIPS AND IDEAS
“We do have a lot in common. The same air, the same Earth, the same sky. Maybe if we started looking at what’s the same instead of always looking at what’s different,…well, who knows?”—Meowth
Have you heard about the latest craze of people playing Pokémon GO on their iOS and Android devices? Gamers pretend to be trainers who try to capture the Pokémon that surround them. The game uses augmented reality to show Pokémon at various locations around the physical world. The famous game is based on the popular Pokémon game and animated series from the 1990s. The app is currently limited to only a few countries, but will be available soon in more countries. During the summer, your language learners can enjoy playing the game and practicing their English with the ideas and activities shared below.
The Basics
The app allows users to practice basic tasks in English. Learners can sign up with a Google account or join the Pokémon Trainer Club for free. When they sign up as a trainer, they are asked to enter their date of birth, country, a username, password, and email address. When they verify their email, they receive tokens. If playing with young learners who don’t have email accounts, adults can add children to their trainer account. Once a trainer account is verified, learners can edit their profiles, add a motto, and log on to the game via a mobile device.
RELATED LESSON
Try ESL Library’s ready-made Discussion Starters lesson on The “Pokemon GO” Phenomenon. Here is the podcast preview.
Introducing the Game
Some of your learners have played Pokémon before and can help other language learners in your class understand the basics. Below are a list of resources to help you introduce the basic vocabulary, characters, and premise of the game:
- The Beginner’s Guide: How to Play Pokémon GO explains everything you need to know about the game
- Infographic that explains the 17 different categories of Pokémon and some interesting facts
- A list of the Pokémon with an image and information about each character
- The History of Pokémon
Game Introduction as a Reading
Gamers begin by reading a short introduction of the game’s purpose. Take a screenshot of the introduction and make it a class reading where you have a list of vocabulary or phrases to learn.
Create and Share Your Trainer Avatar
Learners create the trainer’s avatar. Have learners list or discuss with their peers the trainer’s face shape, hair style and color, eye color, cap, top, bottoms, shoes, and backpack. They will practice vocabulary associated with parts of the body, clothing, and characteristics.
Characteristics of a Good Pokémon Trainer
The game involves role-playing. Learners act as trainers who capture and train the Pokémon to battle each other. Get learners to create a digitalposter, presentation, comic, or video of what makes a good trainer. You should do this after they have played the game a few times.
Share Your Favorite Pokémon
Give learners time to research the Pokémon list. Your students can then create presentations or digital posters about their top three favorite Pokémon. The learners don’t have to include everything they discover but should include an image, the type, some data, a few statistics, the types of defenses and the evolution of the Pokémon. They want to include information that will help them be better players for the Pokémon GO game.
Guess the Pokémon
Once your learners share their favorite three Pokémon, get them to play a guessing game in small groups where each guesses the Pokémon based on a list of physical characteristics, traits, and facts. Learners write down on an index card the name of the Pokémon with a list of five facts and a drawing. These index cards go in a stack. One learner draws a card and describes the Pokémon based on appearance and also can share the five facts on the card. Allow learners to use the “sounds like” option if it is too difficult. The other group members try to guess the Pokémon. Another option is to use a timer and divide the groups into two teams playing against each other.
Pokémon GO Player Good Practices
The game starts with warnings for players to be alert and aware of their surroundings. Complaints have already been made about trainers playing at funerals or historical sites where playing a game is considered insensitive. Gamers have also been acting dangerously in the streets. Ask your learners to work in pairs or small groups and come up with a list of five to ten safety tips and good practices for players. Some ideas include having an non-playing adult present, not playing in the streets, practicing good judgment, and exhibiting good manners. Groups can create presentations, comics, orvideos featuring these tips.
Digital Storytelling
Once your learners play the game, have them write a digital story of their experiences battling or capturing a Pokémon. Learners can describe the location, the obstacles, and other details. Have them read their stories aloud in pairs to add a speaking component. Recommended digital storytelling tools include Little Bird Tales (web/iOS app), Toondoo, Comics Head(iOS/Android app), Puppet Pals HD (iOS app), Toontastic (iOS app), Book Creator (iOS/Android app), and EduBuncee (web/iOS app).
What other games do your language learners enjoy playing on their mobile devices?
2016年8月9日 星期二
【Can we use Pokémon Go for English teaching?】
Can we use Pokémon Go for English teaching?

Image: Flickr/Sadie Hernandez/Creative Commons
If you’ve not heard of Pokémon Go yet you’ve probably been enjoying a holiday somewhere on a private desert island or just come back from a couple of months up on the International Space Station – can you catch Pokémon up there? For those of you who haven’t had such luxury you’ll know that Pokémon Go is an exciting, new, free-to-play, location-based augmented reality mobile phone game, which is played by users walking around in the real world to locate, catch, battle and train Pokémon (virtual Pokémon animals), based upon the popular Nintendo games and subsequent television show of the 1990s.
Pokémon Go was released to mobile phone users in July 2016 and has since taken the world by storm having been downloaded by millions of players. It has even transformed some people’s lives by encouraging them to get outside, be active and interact with other people. So the big question is can we take advantage of Pokémon Go’s popularity and make use of it in our English teaching?
The fact that Pokémon Go encourages you to interact with other people already indicates that we can. It’s well known that playing games in English classes, particularly in the EFL and ESL classroom, can be a good way to help learners work together, shed their inhibitions and gain confidence in learning English, so why shouldn’t we adapt this to use Pokémon Go? English teachers have been applying the method of playing games in the classroom to facilitate learning for years and using technology for this has become increasingly common, especially as more and more students around the world are now likely to own their own mobile phone which can be incorporated into class activities. It is worth noting that the mobile phone is also a personal technology so most students will know exactly how to use one and by using it will be able to take their learning on it outside of the classroom environment to continue improving their English after class. Of course adding an element of fun only helps to foster this process and this is where a game such as Pokémon Go comes in. So how can we use Pokémon Go in our English teaching?
As always, we need to first consider the level and type of students in our English class, this will help determine our approach. Pokémon Go would arguably be most useful when teaching beginner/intermediate level students, be it children or adults, and would be particularly good with children provided that they have the adequate supervision. We’ve made a list of a few ideas that you might wish to consider:
4) If you’re playing in an English speaking country PokeStops could also be a useful learning tool. These will be virtually located at select places near you and are where players can freely collect items used in the game. What makes them interesting is that they are often found at significant public places such asimportant buildings, parks or historical sites, which all provide a good base for useful English vocabulary that can be incorporated into the exercise.
So we’ve talked a bit about ideas for beginner and intermediate English students, what about advanced students, how could they benefit from English lessons involving Pokémon Go? You could just go out and hunt some Pokémon if you wanted to have a bit of fun, but perhaps another idea would be to get your students thinking about Pokémon Go in a business context and how the technology in the game might be used elsewhere in future. This would allow for the introduction of much more advanced vocabulary and provide the basis for a good Business English lesson. As is often the case there are a wealth of possibilities here and it is up to us as English teachers to be imaginative and come up with a good lesson that meets the needs of our students.
There is no doubt that technology does and will continue to play a big part in English teaching in future and we should always be open to new and innovative ways to teach English to our students. It is therefore our responsibility to make use of technology alongside existing teaching techniques and apply it to our English teaching when pertinent to help fully engage students who are increasingly used to operating in a digitalised world. Utilising technology and games such as Pokémon Go is just one way among many of doing this successfully as an English teacher, and in the words of the famous Pokémon theme song if you ‘wanna be the very best’ you’ve ‘gotta catch them all’!
Pokemon List
http://pokemondb.net/pokedex/national#gen-1
Pokémon GO: PokéBingo Free Printable Bingo Game
http://theecofriendlyfamily.com/2016/07/pokemon-go-pokebingo-free-printable/
Pokemon-inspired game
http://royalbaloo.com/multiplication-game-inspired-by-pokemon/
Pokemon-inspired game
http://royalbaloo.com/multiplication-game-inspired-by-pokemon/
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